using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition { /// /// The header of a shader program in the guest cache. /// [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x10)] struct GuestShaderCacheHeader { /// /// The count of shaders defining this program. /// public byte Count; /// /// The count of transform feedback data used in this program. /// public byte TransformFeedbackCount; /// /// Unused/reserved. /// public ushort Reserved1; /// /// Unused/reserved. /// public ulong Reserved2; /// /// Create a new guest shader cache header. /// /// The count of shaders defining this program /// The count of transform feedback data used in this program public GuestShaderCacheHeader(byte count, byte transformFeedbackCount) : this() { Count = count; TransformFeedbackCount = transformFeedbackCount; } } }