// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Common.Utilities; using System; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Effect result state (added in REV9). /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct EffectResultState { /// /// Specific data storage. /// private SpecificDataStruct _specificDataStart; [StructLayout(LayoutKind.Sequential, Size = 0x80, Pack = 1)] private struct SpecificDataStruct { } /// /// Specific data changing depending of the type of effect. See also the namespace. /// public Span SpecificData => SpanHelpers.AsSpan(ref _specificDataStart); } }