// // Copyright (c) 2019-2020 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Renderer.Common; using System.Runtime.InteropServices; using CpuAddress = System.UInt64; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Input information for a memory pool. /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct MemoryPoolInParameter { /// /// The CPU address used by the memory pool. /// public CpuAddress CpuAddress; /// /// The size used by the memory pool. /// public ulong Size; /// /// The target state the user wants. /// public MemoryPoolUserState State; /// /// Reserved/unused. /// private unsafe fixed uint _reserved[3]; } }