// // Copyright (c) 2019-2020 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Input header for a splitter state update. /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct SplitterInParameter { /// /// Magic of the input header. /// public uint Magic; /// /// Target splitter id. /// public int Id; /// /// Target sample rate to use on the splitter. /// public uint SampleRate; /// /// Count of splitter destinations. /// /// Splitter destination ids are defined right after this header. public int DestinationCount; /// /// The expected constant of any input header. /// private const uint ValidMagic = 0x49444E53; /// /// Check if the magic is valid. /// /// Returns true if the magic is valid. public bool IsMagicValid() { return Magic == ValidMagic; } } }