using System; namespace Ryujinx.HLE.HOS.Kernel { class KProcessHandleTable { private const int SelfThreadHandle = (0x1ffff << 15) | 0; private const int SelfProcessHandle = (0x1ffff << 15) | 1; private Horizon System; private KHandleEntry[] Table; private KHandleEntry TableHead; private KHandleEntry NextFreeEntry; private int ActiveSlotsCount; private int Size; private ushort IdCounter; private object LockObj; public KProcessHandleTable(Horizon System, int Size = 1024) { this.System = System; this.Size = Size; IdCounter = 1; Table = new KHandleEntry[Size]; TableHead = new KHandleEntry(0); KHandleEntry Entry = TableHead; for (int Index = 0; Index < Size; Index++) { Table[Index] = Entry; Entry.Next = new KHandleEntry(Index + 1); Entry = Entry.Next; } Table[Size - 1].Next = null; NextFreeEntry = TableHead; LockObj = new object(); } public KernelResult GenerateHandle(object Obj, out int Handle) { Handle = 0; lock (LockObj) { if (ActiveSlotsCount >= Size) { return KernelResult.HandleTableFull; } KHandleEntry Entry = NextFreeEntry; NextFreeEntry = Entry.Next; Entry.Obj = Obj; Entry.HandleId = IdCounter; ActiveSlotsCount++; Handle = (int)((IdCounter << 15) & (uint)0xffff8000) | Entry.Index; if ((short)(IdCounter + 1) >= 0) { IdCounter++; } else { IdCounter = 1; } } return KernelResult.Success; } public bool CloseHandle(int Handle) { if ((Handle >> 30) != 0 || Handle == SelfThreadHandle || Handle == SelfProcessHandle) { return false; } int Index = (Handle >> 0) & 0x7fff; int HandleId = (Handle >> 15); bool Result = false; lock (LockObj) { if (HandleId != 0 && Index < Size) { KHandleEntry Entry = Table[Index]; if (Entry.Obj != null && Entry.HandleId == HandleId) { Entry.Obj = null; Entry.Next = NextFreeEntry; NextFreeEntry = Entry; ActiveSlotsCount--; Result = true; } } } return Result; } public T GetObject(int Handle) { int Index = (Handle >> 0) & 0x7fff; int HandleId = (Handle >> 15); lock (LockObj) { if ((Handle >> 30) == 0 && HandleId != 0) { KHandleEntry Entry = Table[Index]; if (Entry.HandleId == HandleId && Entry.Obj is T Obj) { return Obj; } } } return default(T); } public KThread GetKThread(int Handle) { if (Handle == SelfThreadHandle) { return System.Scheduler.GetCurrentThread(); } else { return GetObject(Handle); } } public void Destroy() { lock (LockObj) { for (int Index = 0; Index < Size; Index++) { KHandleEntry Entry = Table[Index]; if (Entry.Obj != null) { if (Entry.Obj is IDisposable DisposableObj) { DisposableObj.Dispose(); } Entry.Obj = null; Entry.Next = NextFreeEntry; NextFreeEntry = Entry; } } } } } }