using Ryujinx.Graphics.Device; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.State; using Ryujinx.Graphics.Texture; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace Ryujinx.Graphics.Gpu.Engine.Twod { /// /// Represents a 2D engine class. /// class TwodClass : IDeviceState { private readonly GpuChannel _channel; private readonly DeviceState _state; /// /// Creates a new instance of the 2D engine class. /// /// The channel that will make use of the engine public TwodClass(GpuChannel channel) { _channel = channel; _state = new DeviceState(new Dictionary { { nameof(TwodClassState.PixelsFromMemorySrcY0Int), new RwCallback(PixelsFromMemorySrcY0Int, null) } }); } /// /// Reads data from the class registers. /// /// Register byte offset /// Data at the specified offset public int Read(int offset) => _state.Read(offset); /// /// Writes data to the class registers. /// /// Register byte offset /// Data to be written public void Write(int offset, int data) => _state.Write(offset, data); /// /// Performs the blit operation, triggered by the register write. /// /// Method call argument private void PixelsFromMemorySrcY0Int(int argument) { var memoryManager = _channel.MemoryManager; var dstCopyTexture = Unsafe.As(ref _state.State.SetDstFormat); var srcCopyTexture = Unsafe.As(ref _state.State.SetSrcFormat); long srcX = ((long)_state.State.SetPixelsFromMemorySrcX0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcX0Frac; long srcY = ((long)_state.State.PixelsFromMemorySrcY0Int << 32) | (long)(ulong)_state.State.SetPixelsFromMemorySrcY0Frac; long duDx = ((long)_state.State.SetPixelsFromMemoryDuDxInt << 32) | (long)(ulong)_state.State.SetPixelsFromMemoryDuDxFrac; long dvDy = ((long)_state.State.SetPixelsFromMemoryDvDyInt << 32) | (long)(ulong)_state.State.SetPixelsFromMemoryDvDyFrac; bool originCorner = _state.State.SetPixelsFromMemorySampleModeOrigin == SetPixelsFromMemorySampleModeOrigin.Corner; if (originCorner) { // If the origin is corner, it is assumed that the guest API // is manually centering the origin by adding a offset to the // source region X/Y coordinates. // Here we attempt to remove such offset to ensure we have the correct region. // The offset is calculated as FactorXY / 2.0, where FactorXY = SrcXY / DstXY, // so we do the same here by dividing the fixed point value by 2, while // throwing away the fractional part to avoid rounding errors. srcX -= (duDx >> 33) << 32; srcY -= (dvDy >> 33) << 32; } int srcX1 = (int)(srcX >> 32); int srcY1 = (int)(srcY >> 32); int srcX2 = srcX1 + (int)((duDx * _state.State.SetPixelsFromMemoryDstWidth + uint.MaxValue) >> 32); int srcY2 = srcY1 + (int)((dvDy * _state.State.SetPixelsFromMemoryDstHeight + uint.MaxValue) >> 32); int dstX1 = (int)_state.State.SetPixelsFromMemoryDstX0; int dstY1 = (int)_state.State.SetPixelsFromMemoryDstY0; int dstX2 = dstX1 + (int)_state.State.SetPixelsFromMemoryDstWidth; int dstY2 = dstY1 + (int)_state.State.SetPixelsFromMemoryDstHeight; // The source and destination textures should at least be as big as the region being requested. // The hints will only resize within alignment constraints, so out of bound copies won't resize in most cases. var srcHint = new Size(srcX2, srcY2, 1); var dstHint = new Size(dstX2, dstY2, 1); var srcCopyTextureFormat = srcCopyTexture.Format.Convert(); int srcWidthAligned = srcCopyTexture.Stride / srcCopyTextureFormat.BytesPerPixel; ulong offset = 0; // For an out of bounds copy, we must ensure that the copy wraps to the next line, // so for a copy from a 64x64 texture, in the region [32, 96[, there are 32 pixels that are // outside the bounds of the texture. We fill the destination with the first 32 pixels // of the next line on the source texture. // This can be done by simply adding an offset to the texture address, so that the initial // gap is skipped and the copy is inside bounds again. // This is required by the proprietary guest OpenGL driver. if (srcCopyTexture.LinearLayout && srcCopyTexture.Width == srcX2 && srcX2 > srcWidthAligned && srcX1 > 0) { offset = (ulong)(srcX1 * srcCopyTextureFormat.BytesPerPixel); srcCopyTexture.Width -= srcX1; srcX2 -= srcX1; srcX1 = 0; } var srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture( memoryManager, srcCopyTexture, offset, srcCopyTextureFormat, true, srcHint); if (srcTexture == null) { return; } // When the source texture that was found has a depth format, // we must enforce the target texture also has a depth format, // as copies between depth and color formats are not allowed. FormatInfo dstCopyTextureFormat; if (srcTexture.Format.IsDepthOrStencil()) { dstCopyTextureFormat = srcTexture.Info.FormatInfo; } else { dstCopyTextureFormat = dstCopyTexture.Format.Convert(); } var dstTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture( memoryManager, dstCopyTexture, 0, dstCopyTextureFormat, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint); if (dstTexture == null) { return; } float scale = srcTexture.ScaleFactor; float dstScale = dstTexture.ScaleFactor; Extents2D srcRegion = new Extents2D( (int)Math.Ceiling(scale * (srcX1 / srcTexture.Info.SamplesInX)), (int)Math.Ceiling(scale * (srcY1 / srcTexture.Info.SamplesInY)), (int)Math.Ceiling(scale * (srcX2 / srcTexture.Info.SamplesInX)), (int)Math.Ceiling(scale * (srcY2 / srcTexture.Info.SamplesInY))); Extents2D dstRegion = new Extents2D( (int)Math.Ceiling(dstScale * (dstX1 / dstTexture.Info.SamplesInX)), (int)Math.Ceiling(dstScale * (dstY1 / dstTexture.Info.SamplesInY)), (int)Math.Ceiling(dstScale * (dstX2 / dstTexture.Info.SamplesInX)), (int)Math.Ceiling(dstScale * (dstY2 / dstTexture.Info.SamplesInY))); bool linearFilter = _state.State.SetPixelsFromMemorySampleModeFilter == SetPixelsFromMemorySampleModeFilter.Bilinear; srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter); dstTexture.SignalModified(); } } }