using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
///
/// Performs an incrementation on a syncpoint.
///
/// Current GPU state
/// Method call argument
public void IncrementSyncpoint(GpuState state, int argument)
{
uint syncpointId = (uint)(argument) & 0xFFFF;
_context.CreateHostSyncIfNeeded();
_context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
_context.Synchronization.IncrementSyncpoint(syncpointId);
}
}
}