namespace Ryujinx.Audio { public interface IAalOutput { int OpenTrack(int SampleRate, int Channels, ReleaseCallback Callback); void CloseTrack(int Track); bool ContainsBuffer(int Track, long Tag); long[] GetReleasedBuffers(int Track, int MaxCount); void AppendBuffer(int Track, long Tag, T[] Buffer) where T : struct; void Start(int Track); void Stop(int Track); PlaybackState GetState(int Track); } }