using ChocolArm64.Memory; using Ryujinx.Graphics.Gal; using System; namespace Ryujinx.Graphics.Gpu { static class TextureReader { public static byte[] Read(AMemory Memory, Texture Texture) { switch (Texture.Format) { case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture); case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture); case GalTextureFormat.BC2: return Read16Bpt4x4(Memory, Texture); case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture); } throw new NotImplementedException(Texture.Format.ToString()); } private unsafe static byte[] Read4Bpp(AMemory Memory, Texture Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 4]; ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 4, Texture.BlockHeight); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); int Pixel = Memory.ReadInt32Unchecked(Texture.Position + Offset); *(int*)(BuffPtr + OutOffs) = Pixel; OutOffs += 4; } } return Output; } private unsafe static byte[] Read8Bpt4x4(AMemory Memory, Texture Texture) { int Width = (Texture.Width + 3) / 4; int Height = (Texture.Height + 3) / 4; byte[] Output = new byte[Width * Height * 8]; ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 8, Texture.BlockHeight); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long Tile = Memory.ReadInt64Unchecked(Texture.Position + Offset); *(long*)(BuffPtr + OutOffs) = Tile; OutOffs += 8; } } return Output; } private unsafe static byte[] Read16Bpt4x4(AMemory Memory, Texture Texture) { int Width = (Texture.Width + 3) / 4; int Height = (Texture.Height + 3) / 4; byte[] Output = new byte[Width * Height * 16]; ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 16, Texture.BlockHeight); fixed (byte* BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long Tile0 = Memory.ReadInt64Unchecked(Texture.Position + Offset + 0); long Tile1 = Memory.ReadInt64Unchecked(Texture.Position + Offset + 8); *(long*)(BuffPtr + OutOffs + 0) = Tile0; *(long*)(BuffPtr + OutOffs + 8) = Tile1; OutOffs += 16; } } return Output; } private static ISwizzle GetSwizzle(TextureSwizzle Swizzle, int Width, int Bpp, int BlockHeight) { switch (Swizzle) { case TextureSwizzle.Pitch: case TextureSwizzle.PitchColorKey: return new LinearSwizzle(Width, Bpp); case TextureSwizzle.BlockLinear: case TextureSwizzle.BlockLinearColorKey: return new BlockLinearSwizzle(Width, Bpp, BlockHeight); } throw new NotImplementedException(Swizzle.ToString()); } } }