using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Input information for a sink.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SinkInParameter
{
///
/// Type of the sink.
///
public SinkType Type;
///
/// Set to true if the sink is used.
///
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
///
/// Reserved/padding.
///
private ushort _reserved1;
///
/// The node id of the sink.
///
public int NodeId;
///
/// Reserved/padding.
///
private unsafe fixed ulong _reserved2[3];
///
/// Specific data storage.
///
private SpecificDataStruct _specificDataStart;
[StructLayout(LayoutKind.Sequential, Size = 0x120, Pack = 1)]
private struct SpecificDataStruct { }
///
/// Specific data changing depending of the . See also the namespace.
///
public Span SpecificData => SpanHelpers.AsSpan(ref _specificDataStart);
}
}