using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
///
/// Server state for a limiter effect.
///
public class LimiterEffect : BaseEffect
{
///
/// The limiter parameter.
///
public LimiterParameter Parameter;
///
/// The limiter state.
///
public Memory State { get; }
///
/// Create a new .
///
public LimiterEffect()
{
State = new LimiterState[1];
}
public override EffectType TargetEffectType => EffectType.Limiter;
public override ulong GetWorkBuffer(int index)
{
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
ref LimiterParameter limiterParameter = ref MemoryMarshal.Cast(parameter.SpecificData)[0];
updateErrorInfo = new BehaviourParameter.ErrorInfo();
UpdateParameterBase(ref parameter);
Parameter = limiterParameter;
IsEnabled = parameter.IsEnabled;
if (BufferUnmapped || parameter.IsNew)
{
UsageState = UsageState.New;
Parameter.Status = UsageState.Invalid;
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
}
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
Parameter.StatisticsReset = false;
}
public override void InitializeResultState(ref EffectResultState state)
{
ref LimiterStatistics statistics = ref MemoryMarshal.Cast(state.SpecificData)[0];
statistics.Reset();
}
public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState)
{
destState = srcState;
}
}
}