// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Common; using Ryujinx.Memory; using System; using System.Threading; namespace Ryujinx.Audio.Integration { /// /// Represent an hardware device driver used in . /// public interface IHardwareDeviceDriver : IDisposable { public enum Direction { Input, Output } IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount); ManualResetEvent GetUpdateRequiredEvent(); bool SupportsDirection(Direction direction); bool SupportsSampleRate(uint sampleRate); bool SupportsSampleFormat(SampleFormat sampleFormat); bool SupportsChannelCount(uint channelCount); IHardwareDeviceDriver GetRealDeviceDriver() { return this; } } }