// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Common; using System; namespace Ryujinx.Audio.Integration { public interface IHardwareDeviceSession : IDisposable { bool RegisterBuffer(AudioBuffer buffer); void UnregisterBuffer(AudioBuffer buffer); void QueueBuffer(AudioBuffer buffer); bool WasBufferFullyConsumed(AudioBuffer buffer); void SetVolume(float volume); float GetVolume(); ulong GetPlayedSampleCount(); void Start(); void Stop(); void PrepareToClose(); } }