namespace Ryujinx.Graphics.Gpu { /// /// Shadow RAM Control setting. /// enum ShadowRamControl { /// /// Track data writes and store them on shadow RAM. /// Track = 0, /// /// Track data writes and store them on shadow RAM, with filtering. /// TrackWithFilter = 1, /// /// Writes data directly without storing on shadow RAM. /// Passthrough = 2, /// /// Ignore data being written and replace with data on shadow RAM instead. /// Replay = 3 } }