using System; using System.Collections; using System.Collections.Generic; namespace Ryujinx.Memory.Range { /// /// Sorted list of ranges that supports binary search. /// /// Type of the range. public class MultiRangeList : IEnumerable where T : IMultiRangeItem { private const int ArrayGrowthSize = 32; private readonly List _items; public int Count => _items.Count; /// /// Creates a new range list. /// public MultiRangeList() { _items = new List(); } /// /// Adds a new item to the list. /// /// The item to be added public void Add(T item) { int index = BinarySearch(item.BaseAddress); if (index < 0) { index = ~index; } _items.Insert(index, item); } /// /// Removes an item from the list. /// /// The item to be removed /// True if the item was removed, or false if it was not found public bool Remove(T item) { int index = BinarySearch(item.BaseAddress); if (index >= 0) { while (index > 0 && _items[index - 1].BaseAddress == item.BaseAddress) { index--; } while (index < _items.Count) { if (_items[index].Equals(item)) { _items.RemoveAt(index); return true; } if (_items[index].BaseAddress > item.BaseAddress) { break; } index++; } } return false; } /// /// Gets all items on the list overlapping the specified memory range. /// /// Start address of the range /// Size in bytes of the range /// Output array where matches will be written. It is automatically resized to fit the results /// The number of overlapping items found public int FindOverlaps(ulong address, ulong size, ref T[] output) { return FindOverlaps(new MultiRange(address, size), ref output); } /// /// Gets all items on the list overlapping the specified memory ranges. /// /// Ranges of memory being searched /// Output array where matches will be written. It is automatically resized to fit the results /// The number of overlapping items found public int FindOverlaps(MultiRange range, ref T[] output) { int outputIndex = 0; foreach (T item in _items) { if (item.Range.OverlapsWith(range)) { if (outputIndex == output.Length) { Array.Resize(ref output, outputIndex + ArrayGrowthSize); } output[outputIndex++] = item; } } return outputIndex; } /// /// Gets all items on the list starting at the specified memory address. /// /// Base address to find /// Output array where matches will be written. It is automatically resized to fit the results /// The number of matches found public int FindOverlaps(ulong baseAddress, ref T[] output) { int index = BinarySearch(baseAddress); int outputIndex = 0; if (index >= 0) { while (index > 0 && _items[index - 1].BaseAddress == baseAddress) { index--; } while (index < _items.Count) { T overlap = _items[index++]; if (overlap.BaseAddress != baseAddress) { break; } if (outputIndex == output.Length) { Array.Resize(ref output, outputIndex + ArrayGrowthSize); } output[outputIndex++] = overlap; } } return outputIndex; } /// /// Performs binary search on the internal list of items. /// /// Address to find /// List index of the item, or complement index of nearest item with lower value on the list private int BinarySearch(ulong address) { int left = 0; int right = _items.Count - 1; while (left <= right) { int range = right - left; int middle = left + (range >> 1); T item = _items[middle]; if (item.BaseAddress == address) { return middle; } if (address < item.BaseAddress) { right = middle - 1; } else { left = middle + 1; } } return ~left; } public IEnumerator GetEnumerator() { return _items.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return _items.GetEnumerator(); } } }