namespace Ryujinx.Graphics.GAL { public struct BufferRange { private static BufferRange _empty = new BufferRange(null, 0, 0); public BufferRange Empty => _empty; public IBuffer Buffer { get; } public int Offset { get; } public int Size { get; } public BufferRange(IBuffer buffer, int offset, int size) { Buffer = buffer; Offset = offset; Size = size; } } }