using System.Runtime.CompilerServices; namespace Ryujinx.Audio.Renderer.Dsp.Effect { public struct ExponentialMovingAverage { private float _mean; public ExponentialMovingAverage(float mean) { _mean = mean; } public float Read() { return _mean; } public float Update(float value, float alpha) { _mean += alpha * (value - _mean); return _mean; } } }