using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Shader; namespace Ryujinx.Graphics.Gpu.Engine { /// /// Shader texture properties conversion methods. /// static class ShaderTexture { /// /// Gets a texture target from a sampler type. /// /// Sampler type /// Texture target value public static Target GetTarget(SamplerType type) { type &= ~(SamplerType.Indexed | SamplerType.Shadow); switch (type) { case SamplerType.Texture1D: return Target.Texture1D; case SamplerType.TextureBuffer: return Target.TextureBuffer; case SamplerType.Texture1D | SamplerType.Array: return Target.Texture1DArray; case SamplerType.Texture2D: return Target.Texture2D; case SamplerType.Texture2D | SamplerType.Array: return Target.Texture2DArray; case SamplerType.Texture2D | SamplerType.Multisample: return Target.Texture2DMultisample; case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array: return Target.Texture2DMultisampleArray; case SamplerType.Texture3D: return Target.Texture3D; case SamplerType.TextureCube: return Target.Cubemap; case SamplerType.TextureCube | SamplerType.Array: return Target.CubemapArray; } Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\"."); return Target.Texture2D; } /// /// Gets a texture format from a shader image format. /// /// Shader image format /// Texture format public static Format GetFormat(TextureFormat format) { return format switch { TextureFormat.R8Unorm => Format.R8Unorm, TextureFormat.R8Snorm => Format.R8Snorm, TextureFormat.R8Uint => Format.R8Uint, TextureFormat.R8Sint => Format.R8Sint, TextureFormat.R16Float => Format.R16Float, TextureFormat.R16Unorm => Format.R16Unorm, TextureFormat.R16Snorm => Format.R16Snorm, TextureFormat.R16Uint => Format.R16Uint, TextureFormat.R16Sint => Format.R16Sint, TextureFormat.R32Float => Format.R32Float, TextureFormat.R32Uint => Format.R32Uint, TextureFormat.R32Sint => Format.R32Sint, TextureFormat.R8G8Unorm => Format.R8G8Unorm, TextureFormat.R8G8Snorm => Format.R8G8Snorm, TextureFormat.R8G8Uint => Format.R8G8Uint, TextureFormat.R8G8Sint => Format.R8G8Sint, TextureFormat.R16G16Float => Format.R16G16Float, TextureFormat.R16G16Unorm => Format.R16G16Unorm, TextureFormat.R16G16Snorm => Format.R16G16Snorm, TextureFormat.R16G16Uint => Format.R16G16Uint, TextureFormat.R16G16Sint => Format.R16G16Sint, TextureFormat.R32G32Float => Format.R32G32Float, TextureFormat.R32G32Uint => Format.R32G32Uint, TextureFormat.R32G32Sint => Format.R32G32Sint, TextureFormat.R8G8B8A8Unorm => Format.R8G8B8A8Unorm, TextureFormat.R8G8B8A8Snorm => Format.R8G8B8A8Snorm, TextureFormat.R8G8B8A8Uint => Format.R8G8B8A8Uint, TextureFormat.R8G8B8A8Sint => Format.R8G8B8A8Sint, TextureFormat.R16G16B16A16Float => Format.R16G16B16A16Float, TextureFormat.R16G16B16A16Unorm => Format.R16G16B16A16Unorm, TextureFormat.R16G16B16A16Snorm => Format.R16G16B16A16Snorm, TextureFormat.R16G16B16A16Uint => Format.R16G16B16A16Uint, TextureFormat.R16G16B16A16Sint => Format.R16G16B16A16Sint, TextureFormat.R32G32B32A32Float => Format.R32G32B32A32Float, TextureFormat.R32G32B32A32Uint => Format.R32G32B32A32Uint, TextureFormat.R32G32B32A32Sint => Format.R32G32B32A32Sint, TextureFormat.R10G10B10A2Unorm => Format.R10G10B10A2Unorm, TextureFormat.R10G10B10A2Uint => Format.R10G10B10A2Uint, TextureFormat.R11G11B10Float => Format.R11G11B10Float, _ => 0 }; } } }