using System; namespace Ryujinx.Memory.Range { /// /// Range of memory composed of an address and size. /// public struct HostMemoryRange : IEquatable { /// /// An empty memory range, with a null address and zero size. /// public static HostMemoryRange Empty => new HostMemoryRange(0, 0); /// /// Start address of the range. /// public nuint Address { get; } /// /// Size of the range in bytes. /// public ulong Size { get; } /// /// Address where the range ends (exclusive). /// public nuint EndAddress => Address + (nuint)Size; /// /// Creates a new memory range with the specified address and size. /// /// Start address /// Size in bytes public HostMemoryRange(nuint address, ulong size) { Address = address; Size = size; } /// /// Checks if the range overlaps with another. /// /// The other range to check for overlap /// True if the ranges overlap, false otherwise public bool OverlapsWith(HostMemoryRange other) { nuint thisAddress = Address; nuint thisEndAddress = EndAddress; nuint otherAddress = other.Address; nuint otherEndAddress = other.EndAddress; return thisAddress < otherEndAddress && otherAddress < thisEndAddress; } public override bool Equals(object obj) { return obj is HostMemoryRange other && Equals(other); } public bool Equals(HostMemoryRange other) { return Address == other.Address && Size == other.Size; } public override int GetHashCode() { return HashCode.Combine(Address, Size); } } }