using Ryujinx.Audio.Common; using Ryujinx.Memory; using System; using System.Threading; namespace Ryujinx.Audio.Integration { /// /// Represent an hardware device driver used in . /// public interface IHardwareDeviceDriver : IDisposable { public enum Direction { Input, Output } IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume = 1f); ManualResetEvent GetUpdateRequiredEvent(); ManualResetEvent GetPauseEvent(); bool SupportsDirection(Direction direction); bool SupportsSampleRate(uint sampleRate); bool SupportsSampleFormat(SampleFormat sampleFormat); bool SupportsChannelCount(uint channelCount); static abstract bool IsSupported { get; } IHardwareDeviceDriver GetRealDeviceDriver() { return this; } } }