using Ryujinx.Audio.Renderer.Dsp.Effect; using Ryujinx.Audio.Renderer.Parameter.Effect; using System; namespace Ryujinx.Audio.Renderer.Dsp.State { public class LimiterState { public ExponentialMovingAverage[] DetectorAverage; public ExponentialMovingAverage[] CompressionGainAverage; public float[] DelayedSampleBuffer; public int[] DelayedSampleBufferPosition; public LimiterState(ref LimiterParameter parameter, ulong workBuffer) { DetectorAverage = new ExponentialMovingAverage[parameter.ChannelCount]; CompressionGainAverage = new ExponentialMovingAverage[parameter.ChannelCount]; DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax]; DelayedSampleBufferPosition = new int[parameter.ChannelCount]; DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f)); CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f)); DelayedSampleBufferPosition.AsSpan().Fill(0); DelayedSampleBuffer.AsSpan().Fill(0.0f); UpdateParameter(ref parameter); } public void UpdateParameter(ref LimiterParameter parameter) { } } }