using Ryujinx.Audio.Renderer.Server.Effect; using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter.Effect { /// /// for . /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct BiquadFilterEffectParameter { /// /// The input channel indices that will be used by the . /// public Array6 Input; /// /// The output channel indices that will be used by the . /// public Array6 Output; /// /// Biquad filter numerator (b0, b1, b2). /// public Array3 Numerator; /// /// Biquad filter denominator (a1, a2). /// /// a0 = 1 public Array2 Denominator; /// /// The total channel count used. /// public byte ChannelCount; /// /// The current usage status of the effect on the client side. /// public UsageState Status; } }