using Ryujinx.Audio.Renderer.Common; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Output information for a memory pool. /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct MemoryPoolOutStatus { /// /// The current server memory pool state. /// public MemoryPoolUserState State; /// /// Reserved/unused. /// private unsafe fixed uint _reserved[3]; } }