using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter.Performance { /// /// Output information for performance monitoring. /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct PerformanceOutStatus { /// /// Indicates the total size output to the performance buffer. /// public uint HistorySize; /// /// Reserved/unused. /// private unsafe fixed uint _reserved[3]; } }