using Ryujinx.Common.Utilities; using System; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Input header for a splitter destination update. /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct SplitterDestinationInParameter { /// /// Magic of the input header. /// public uint Magic; /// /// Target splitter destination data id. /// public int Id; /// /// Mix buffer volumes storage. /// private MixArray _mixBufferVolume; /// /// The mix to output the result of the splitter. /// public int DestinationId; /// /// Set to true if in use. /// [MarshalAs(UnmanagedType.I1)] public bool IsUsed; /// /// Reserved/padding. /// private unsafe fixed byte _reserved[3]; [StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)] private struct MixArray { } /// /// Mix buffer volumes. /// /// Used when a splitter id is specified in the mix. public Span MixBufferVolume => SpanHelpers.AsSpan(ref _mixBufferVolume); /// /// The expected constant of any input header. /// private const uint ValidMagic = 0x44444E53; /// /// Check if the magic is valid. /// /// Returns true if the magic is valid. public bool IsMagicValid() { return Magic == ValidMagic; } } }