using Ryujinx.Audio.Common; using Ryujinx.Audio.Integration; using Ryujinx.Memory; using SoundIOSharp; using System; using System.Collections.Generic; using System.Threading; using static Ryujinx.Audio.Integration.IHardwareDeviceDriver; namespace Ryujinx.Audio.Backends.SoundIo { public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver { private object _lock = new object(); private SoundIO _audioContext; private SoundIODevice _audioDevice; private ManualResetEvent _updateRequiredEvent; private List _sessions; public SoundIoHardwareDeviceDriver() { _audioContext = new SoundIO(); _updateRequiredEvent = new ManualResetEvent(false); _sessions = new List(); _audioContext.Connect(); _audioContext.FlushEvents(); _audioDevice = FindNonRawDefaultAudioDevice(_audioContext, true); } public static bool IsSupported => IsSupportedInternal(); private static bool IsSupportedInternal() { SoundIO context = null; SoundIODevice device = null; SoundIOOutStream stream = null; bool backendDisconnected = false; try { context = new SoundIO(); context.OnBackendDisconnect = (i) => { backendDisconnected = true; }; context.Connect(); context.FlushEvents(); if (backendDisconnected) { return false; } if (context.OutputDeviceCount == 0) { return false; } device = FindNonRawDefaultAudioDevice(context); if (device == null || backendDisconnected) { return false; } stream = device.CreateOutStream(); if (stream == null || backendDisconnected) { return false; } return true; } catch { return false; } finally { if (stream != null) { stream.Dispose(); } if (context != null) { context.Dispose(); } } } private static SoundIODevice FindNonRawDefaultAudioDevice(SoundIO audioContext, bool fallback = false) { SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex); if (!defaultAudioDevice.IsRaw) { return defaultAudioDevice; } for (int i = 0; i < audioContext.BackendCount; i++) { SoundIODevice audioDevice = audioContext.GetOutputDevice(i); if (audioDevice.Id == defaultAudioDevice.Id && !audioDevice.IsRaw) { return audioDevice; } } return fallback ? defaultAudioDevice : null; } public ManualResetEvent GetUpdateRequiredEvent() { return _updateRequiredEvent; } public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount) { if (channelCount == 0) { channelCount = 2; } if (sampleRate == 0) { sampleRate = Constants.TargetSampleRate; } if (direction != Direction.Output) { throw new NotImplementedException("Input direction is currently not implemented on SoundIO backend!"); } lock (_lock) { SoundIoHardwareDeviceSession session = new SoundIoHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount); _sessions.Add(session); return session; } } internal void Unregister(SoundIoHardwareDeviceSession session) { lock (_lock) { _sessions.Remove(session); } } public static SoundIOFormat GetSoundIoFormat(SampleFormat format) { return format switch { SampleFormat.PcmInt8 => SoundIOFormat.S8, SampleFormat.PcmInt16 => SoundIOFormat.S16LE, SampleFormat.PcmInt24 => SoundIOFormat.S24LE, SampleFormat.PcmInt32 => SoundIOFormat.S32LE, SampleFormat.PcmFloat => SoundIOFormat.Float32LE, _ => throw new ArgumentException ($"Unsupported sample format {format}"), }; } internal SoundIOOutStream OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) { SoundIOFormat driverSampleFormat = GetSoundIoFormat(requestedSampleFormat); if (!_audioDevice.SupportsSampleRate((int)requestedSampleRate)) { throw new ArgumentException($"This sound device does not support a sample rate of {requestedSampleRate}Hz"); } if (!_audioDevice.SupportsFormat(driverSampleFormat)) { throw new ArgumentException($"This sound device does not support {requestedSampleFormat}"); } if (!_audioDevice.SupportsChannelCount((int)requestedChannelCount)) { throw new ArgumentException($"This sound device does not support channel count {requestedChannelCount}"); } SoundIOOutStream result = _audioDevice.CreateOutStream(); result.Name = "Ryujinx"; result.Layout = SoundIOChannelLayout.GetDefault((int)requestedChannelCount); result.Format = driverSampleFormat; result.SampleRate = (int)requestedSampleRate; return result; } internal void FlushContextEvents() { _audioContext.FlushEvents(); } public void Dispose() { Dispose(true); } protected virtual void Dispose(bool disposing) { if (disposing) { while (_sessions.Count > 0) { SoundIoHardwareDeviceSession session = _sessions[_sessions.Count - 1]; session.Dispose(); } _audioContext.Disconnect(); _audioContext.Dispose(); } } public bool SupportsSampleRate(uint sampleRate) { return _audioDevice.SupportsSampleRate((int)sampleRate); } public bool SupportsSampleFormat(SampleFormat sampleFormat) { return _audioDevice.SupportsFormat(GetSoundIoFormat(sampleFormat)); } public bool SupportsChannelCount(uint channelCount) { return _audioDevice.SupportsChannelCount((int)channelCount); } public bool SupportsDirection(Direction direction) { // TODO: add direction input when supported. return direction == Direction.Output; } } }