// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Server.Splitter; using Ryujinx.Audio.Renderer.Utils; using System; using System.Diagnostics; namespace Ryujinx.Audio.Renderer.Server.Mix { /// /// Mix context. /// public class MixContext { /// /// The total mix count. /// private uint _mixesCount; /// /// Storage for . /// private Memory _mixes; /// /// Storage of the sorted indices to . /// private Memory _sortedMixes; /// /// Graph state. /// public NodeStates NodeStates { get; } /// /// The instance of the adjacent matrix. /// public EdgeMatrix EdgeMatrix { get; } /// /// Create a new instance of . /// public MixContext() { NodeStates = new NodeStates(); EdgeMatrix = new EdgeMatrix(); } /// /// Initialize the . /// /// The storage for sorted indices. /// The storage of . /// The storage used for the . /// The storage used for the . public void Initialize(Memory sortedMixes, Memory mixes, Memory nodeStatesWorkBuffer, Memory edgeMatrixWorkBuffer) { _mixesCount = (uint)mixes.Length; _mixes = mixes; _sortedMixes = sortedMixes; if (!nodeStatesWorkBuffer.IsEmpty && !edgeMatrixWorkBuffer.IsEmpty) { NodeStates.Initialize(nodeStatesWorkBuffer, mixes.Length); EdgeMatrix.Initialize(edgeMatrixWorkBuffer, mixes.Length); } int sortedId = 0; for (int i = 0; i < _mixes.Length; i++) { SetSortedState(sortedId++, i); } } /// /// Associate the given to a given . /// /// The sorted id. /// The index to associate. private void SetSortedState(int id, int targetIndex) { _sortedMixes.Span[id] = targetIndex; } /// /// Get a reference to the final . /// /// A reference to the final . public ref MixState GetFinalState() { return ref GetState(Constants.FinalMixId); } /// /// Get a reference to a at the given . /// /// The index to use. /// A reference to a at the given . public ref MixState GetState(int id) { return ref SpanIOHelper.GetFromMemory(_mixes, id, _mixesCount); } /// /// Get a reference to a at the given of the sorted mix info. /// /// The index to use. /// A reference to a at the given . public ref MixState GetSortedState(int id) { Debug.Assert(id >= 0 && id < _mixesCount); return ref GetState(_sortedMixes.Span[id]); } /// /// Get the total mix count. /// /// The total mix count. public uint GetCount() { return _mixesCount; } /// /// Update the internal distance from the final mix value of every . /// private void UpdateDistancesFromFinalMix() { foreach (ref MixState mix in _mixes.Span) { mix.ClearDistanceFromFinalMix(); } for (int i = 0; i < GetCount(); i++) { ref MixState mix = ref GetState(i); SetSortedState(i, i); if (mix.IsUsed) { uint distance; if (mix.MixId != Constants.FinalMixId) { int mixId = mix.MixId; for (distance = 0; distance < GetCount(); distance++) { if (mixId == Constants.UnusedMixId) { distance = MixState.InvalidDistanceFromFinalMix; break; } ref MixState distanceMix = ref GetState(mixId); if (distanceMix.DistanceFromFinalMix != MixState.InvalidDistanceFromFinalMix) { distance = distanceMix.DistanceFromFinalMix + 1; break; } mixId = distanceMix.DestinationMixId; if (mixId == Constants.FinalMixId) { break; } } if (distance > GetCount()) { distance = MixState.InvalidDistanceFromFinalMix; } } else { distance = MixState.InvalidDistanceFromFinalMix; } mix.DistanceFromFinalMix = distance; } } } /// /// Update the internal mix buffer offset of all . /// private void UpdateMixBufferOffset() { uint offset = 0; foreach (ref MixState mix in _mixes.Span) { mix.BufferOffset = offset; offset += mix.BufferCount; } } /// /// Sort the mixes using distance from the final mix. /// public void Sort() { UpdateDistancesFromFinalMix(); int[] sortedMixesTemp = _sortedMixes.Slice(0, (int)GetCount()).ToArray(); Array.Sort(sortedMixesTemp, (a, b) => { ref MixState stateA = ref GetState(a); ref MixState stateB = ref GetState(b); return stateB.DistanceFromFinalMix.CompareTo(stateA.DistanceFromFinalMix); }); sortedMixesTemp.AsSpan().CopyTo(_sortedMixes.Span); UpdateMixBufferOffset(); } /// /// Sort the mixes and splitters using an adjacency matrix. /// /// The used. /// Return true, if no errors in the graph were detected. public bool Sort(SplitterContext splitterContext) { if (splitterContext.UsingSplitter()) { bool isValid = NodeStates.Sort(EdgeMatrix); if (isValid) { ReadOnlySpan sortedMixesIndex = NodeStates.GetTsortResult(); int id = 0; for (int i = sortedMixesIndex.Length - 1; i >= 0; i--) { SetSortedState(id++, sortedMixesIndex[i]); } UpdateMixBufferOffset(); } return isValid; } else { UpdateMixBufferOffset(); return true; } } } }