// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Renderer.Common; namespace Ryujinx.Audio.Renderer.Server.Performance { /// /// Represents an entry in a performance frame. /// public interface IPerformanceEntry { /// /// Get the start time of this entry event (in microseconds). /// /// The start time of this entry event (in microseconds). int GetStartTime(); /// /// Get the start time offset in this structure. /// /// The start time offset in this structure. int GetStartTimeOffset(); /// /// Get the processing time of this entry event (in microseconds). /// /// The processing time of this entry event (in microseconds). int GetProcessingTime(); /// /// Get the processing time offset in this structure. /// /// The processing time offset in this structure. int GetProcessingTimeOffset(); /// /// Set the of this entry. /// /// The node id of this entry. void SetNodeId(int nodeId); /// /// Set the of this entry. /// /// The type to use. void SetEntryType(PerformanceEntryType type); } }