using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeAluImm2x10 : OpCodeAlu, IOpCodeImm { public int Immediate { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAluImm2x10(emitter, address, opCode); public OpCodeAluImm2x10(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Immediate = DecoderHelper.Decode2xF10Immediate(opCode); } } }