using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeShuffle : OpCode, IOpCodeRd, IOpCodeRa { public Register Rd { get; } public Register Ra { get; } public Register Rb { get; } public Register Rc { get; } public int ImmediateB { get; } public int ImmediateC { get; } public bool IsBImmediate { get; } public bool IsCImmediate { get; } public ShuffleType ShuffleType { get; } public Register Predicate48 { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeShuffle(emitter, address, opCode); public OpCodeShuffle(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr); Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr); Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr); Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr); ImmediateB = opCode.Extract(20, 5); ImmediateC = opCode.Extract(34, 13); IsBImmediate = opCode.Extract(28); IsCImmediate = opCode.Extract(29); ShuffleType = (ShuffleType)opCode.Extract(30, 2); Predicate48 = new Register(opCode.Extract(48, 3), RegisterType.Predicate); } } }