using System; using System.Diagnostics; using System.Linq; namespace Ryujinx.Graphics.Vulkan { internal class AutoFlushCounter { // How often to flush on framebuffer change. private readonly static long FramebufferFlushTimer = Stopwatch.Frequency / 1000; private const int MinDrawCountForFlush = 10; private const int MinConsecutiveQueryForFlush = 10; private const int InitialQueryCountForFlush = 32; private long _lastFlush; private ulong _lastDrawCount; private bool _hasPendingQuery; private int _consecutiveQueries; private int _queryCount; private int[] _queryCountHistory = new int[3]; private int _queryCountHistoryIndex; private int _remainingQueries; public void RegisterFlush(ulong drawCount) { _lastFlush = Stopwatch.GetTimestamp(); _lastDrawCount = drawCount; _hasPendingQuery = false; _consecutiveQueries = 0; } public bool RegisterPendingQuery() { _hasPendingQuery = true; _consecutiveQueries++; _remainingQueries--; _queryCountHistory[_queryCountHistoryIndex]++; // Interrupt render passes to flush queries, so that early results arrive sooner. if (++_queryCount == InitialQueryCountForFlush) { return true; } return false; } public int GetRemainingQueries() { if (_remainingQueries <= 0) { _remainingQueries = 16; } if (_queryCount < InitialQueryCountForFlush) { return Math.Min(InitialQueryCountForFlush - _queryCount, _remainingQueries); } return _remainingQueries; } public bool ShouldFlushQuery() { return _hasPendingQuery; } public bool ShouldFlushAttachmentChange(ulong drawCount) { _queryCount = 0; // Flush when there's an attachment change out of a large block of queries. if (_consecutiveQueries > MinConsecutiveQueryForFlush) { return true; } _consecutiveQueries = 0; long draws = (long)(drawCount - _lastDrawCount); if (draws < MinDrawCountForFlush) { if (draws == 0) { _lastFlush = Stopwatch.GetTimestamp(); } return false; } long flushTimeout = FramebufferFlushTimer; long now = Stopwatch.GetTimestamp(); return now > _lastFlush + flushTimeout; } public void Present() { _queryCountHistoryIndex = (_queryCountHistoryIndex + 1) % 3; _remainingQueries = _queryCountHistory.Max() + 10; _queryCountHistory[_queryCountHistoryIndex] = 0; } } }