namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger { enum ColorComponent : uint { X1 = (0x01 << ColorShift.Component) | ColorBytePerPixel.Bpp1, X2 = (0x02 << ColorShift.Component) | ColorBytePerPixel.Bpp2, X4 = (0x03 << ColorShift.Component) | ColorBytePerPixel.Bpp4, X8 = (0x04 << ColorShift.Component) | ColorBytePerPixel.Bpp8, Y4X4 = (0x05 << ColorShift.Component) | ColorBytePerPixel.Bpp8, X3Y3Z2 = (0x06 << ColorShift.Component) | ColorBytePerPixel.Bpp8, X8Y8 = (0x07 << ColorShift.Component) | ColorBytePerPixel.Bpp16, X8Y8X8Z8 = (0x08 << ColorShift.Component) | ColorBytePerPixel.Bpp16, Y8X8Z8X8 = (0x09 << ColorShift.Component) | ColorBytePerPixel.Bpp16, X16 = (0x0A << ColorShift.Component) | ColorBytePerPixel.Bpp16, Y2X14 = (0x0B << ColorShift.Component) | ColorBytePerPixel.Bpp16, Y4X12 = (0x0C << ColorShift.Component) | ColorBytePerPixel.Bpp16, Y6X10 = (0x0D << ColorShift.Component) | ColorBytePerPixel.Bpp16, Y8X8 = (0x0E << ColorShift.Component) | ColorBytePerPixel.Bpp16, X10 = (0x0F << ColorShift.Component) | ColorBytePerPixel.Bpp16, X12 = (0x10 << ColorShift.Component) | ColorBytePerPixel.Bpp16, Z5Y5X6 = (0x11 << ColorShift.Component) | ColorBytePerPixel.Bpp16, X5Y6Z5 = (0x12 << ColorShift.Component) | ColorBytePerPixel.Bpp16, X6Y5Z5 = (0x13 << ColorShift.Component) | ColorBytePerPixel.Bpp16, X1Y5Z5W5 = (0x14 << ColorShift.Component) | ColorBytePerPixel.Bpp16, X4Y4Z4W4 = (0x15 << ColorShift.Component) | ColorBytePerPixel.Bpp16, X5Y1Z5W5 = (0x16 << ColorShift.Component) | ColorBytePerPixel.Bpp16, X5Y5Z1W5 = (0x17 << ColorShift.Component) | ColorBytePerPixel.Bpp16, X5Y5Z5W1 = (0x18 << ColorShift.Component) | ColorBytePerPixel.Bpp16, X8Y8Z8 = (0x19 << ColorShift.Component) | ColorBytePerPixel.Bpp24, X24 = (0x1A << ColorShift.Component) | ColorBytePerPixel.Bpp24, X32 = (0x1C << ColorShift.Component) | ColorBytePerPixel.Bpp32, X16Y16 = (0x1D << ColorShift.Component) | ColorBytePerPixel.Bpp32, X11Y11Z10 = (0x1E << ColorShift.Component) | ColorBytePerPixel.Bpp32, X2Y10Z10W10 = (0x20 << ColorShift.Component) | ColorBytePerPixel.Bpp32, X8Y8Z8W8 = (0x21 << ColorShift.Component) | ColorBytePerPixel.Bpp32, Y10X10 = (0x22 << ColorShift.Component) | ColorBytePerPixel.Bpp32, X10Y10Z10W2 = (0x23 << ColorShift.Component) | ColorBytePerPixel.Bpp32, Y12X12 = (0x24 << ColorShift.Component) | ColorBytePerPixel.Bpp32, X20Y20Z20 = (0x26 << ColorShift.Component) | ColorBytePerPixel.Bpp64, X16Y16Z16W16 = (0x27 << ColorShift.Component) | ColorBytePerPixel.Bpp64, } }