using System; namespace Ryujinx.Common.Utilities { public static class UInt128Utils { public static UInt128 FromHex(string hex) { return new UInt128((ulong)Convert.ToInt64(hex.Substring(0, 16), 16), (ulong)Convert.ToInt64(hex.Substring(16), 16)); } public static UInt128 CreateRandom() { return new UInt128((ulong)Random.Shared.NextInt64(), (ulong)Random.Shared.NextInt64()); } } }