using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Biquad filter parameters. /// [StructLayout(LayoutKind.Sequential, Size = 0xC, Pack = 1)] public struct BiquadFilterParameter { /// /// Set to true if the biquad filter is active. /// [MarshalAs(UnmanagedType.I1)] public bool Enable; /// /// Reserved/padding. /// private byte _reserved; /// /// Biquad filter numerator (b0, b1, b2). /// public Array3 Numerator; /// /// Biquad filter denominator (a1, a2). /// /// a0 = 1 public Array2 Denominator; } }