using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { struct TextureSetStorageCommand : IGALCommand, IGALCommand { public CommandType CommandType => CommandType.TextureSetStorage; private TableRef _texture; private BufferRange _storage; public void Set(TableRef texture, BufferRange storage) { _texture = texture; _storage = storage; } public static void Run(ref TextureSetStorageCommand command, ThreadedRenderer threaded, IRenderer renderer) { command._texture.Get(threaded).Base.SetStorage(threaded.Buffers.MapBufferRange(command._storage)); } } }