using Ryujinx.Common; namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager { class SplitterContext { public static long CalcWorkBufferSize(BehaviorInfo behaviorInfo, AudioRendererParameter parameters) { if (!behaviorInfo.IsSplitterSupported()) { return 0; } long size = parameters.SplitterDestinationDataCount * 0xE0 + parameters.SplitterCount * 0x20; if (!behaviorInfo.IsSplitterBugFixed()) { size += BitUtils.AlignUp(4 * parameters.SplitterDestinationDataCount, 16); } return size; } } }