using Ryujinx.Audio.Renderer.Common;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
///
/// Implementation of for performance metrics version 1.
///
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
public struct PerformanceDetailVersion1 : IPerformanceDetailEntry
{
///
/// The node id associated to this detailed entry.
///
public int NodeId;
///
/// The start time (in microseconds) associated to this detailed entry.
///
public int StartTime;
///
/// The processing time (in microseconds) associated to this detailed entry.
///
public int ProcessingTime;
///
/// The detailed entry type associated to this detailed entry.
///
public PerformanceDetailType DetailType;
///
/// The entry type associated to this detailed entry.
///
public PerformanceEntryType EntryType;
public int GetProcessingTime()
{
return ProcessingTime;
}
public int GetProcessingTimeOffset()
{
return 8;
}
public int GetStartTime()
{
return StartTime;
}
public int GetStartTimeOffset()
{
return 4;
}
public void SetDetailType(PerformanceDetailType detailType)
{
DetailType = detailType;
}
public void SetEntryType(PerformanceEntryType type)
{
EntryType = type;
}
public void SetNodeId(int nodeId)
{
NodeId = nodeId;
}
}
}