//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Input header for splitter update.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterInParameterHeader
{
///
/// Magic of the input header.
///
public uint Magic;
///
/// The count of after the header.
///
public uint SplitterCount;
///
/// The count of splitter destinations after the header and splitter info.
///
public uint SplitterDestinationCount;
///
/// Reserved/unused.
///
private unsafe fixed uint _reserved[5];
///
/// The expected constant of any input splitter header.
///
private const uint ValidMagic = 0x48444E53;
///
/// Check if the magic is valid.
///
/// Returns true if the magic is valid.
public bool IsMagicValid()
{
return Magic == ValidMagic;
}
}
}