//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using Ryujinx.Audio.Renderer.Server.Upsampler;
using System;
namespace Ryujinx.Audio.Renderer.Server
{
///
/// Represents a lite version of used by the
///
///
/// This also allows to reduce dependencies on the for unit testing.
///
public sealed class RendererSystemContext
{
///
/// The session id of the current renderer.
///
public int SessionId;
///
/// The target channel count for sink.
///
/// See for usage.
public uint ChannelCount;
///
/// The total count of mix buffer.
///
public uint MixBufferCount;
///
/// Instance of the used to derive bug fixes and features of the current audio renderer revision.
///
public BehaviourContext BehaviourContext;
///
/// Instance of the used for upsampling (see )
///
public UpsamplerManager UpsamplerManager;
///
/// The memory to use for depop processing.
///
///
/// See and
///
public Memory DepopBuffer;
}
}