//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using Ryujinx.Audio.Renderer.Integration;
using System;
namespace Ryujinx.Audio.Renderer.Utils
{
public class SplitterHardwareDevice : HardwareDevice
{
private HardwareDevice _baseDevice;
private HardwareDevice _secondaryDevice;
public SplitterHardwareDevice(HardwareDevice baseDevice, HardwareDevice secondaryDevice)
{
_baseDevice = baseDevice;
_secondaryDevice = secondaryDevice;
}
public void AppendBuffer(ReadOnlySpan data, uint channelCount)
{
_baseDevice.AppendBuffer(data, channelCount);
_secondaryDevice?.AppendBuffer(data, channelCount);
}
public uint GetChannelCount()
{
return _baseDevice.GetChannelCount();
}
public uint GetSampleRate()
{
return _baseDevice.GetSampleRate();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_baseDevice.Dispose();
_secondaryDevice?.Dispose();
}
}
}
}