namespace Ryujinx.Graphics.Gpu.State { /// /// Counter type for GPU counter reset. /// enum ResetCounterType { SamplesPassed = 1, ZcullStats = 2, TransformFeedbackPrimitivesWritten = 0x10, InputVertices = 0x12, InputPrimitives = 0x13, VertexShaderInvocations = 0x15, TessControlShaderInvocations = 0x16, TessEvaluationShaderInvocations = 0x17, TessEvaluationShaderPrimitives = 0x18, GeometryShaderInvocations = 0x1a, GeometryShaderPrimitives = 0x1b, ClipperInputPrimitives = 0x1c, ClipperOutputPrimitives = 0x1d, FragmentShaderInvocations = 0x1e, PrimitivesGenerated = 0x1f } }