using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeBranch : OpCodeConditional { public int Offset { get; } public bool PushTarget { get; protected set; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeBranch(emitter, address, opCode); public OpCodeBranch(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Offset = ((int)(opCode >> 20) << 8) >> 8; PushTarget = false; } public ulong GetAbsoluteAddress() { return (ulong)((long)Address + (long)Offset + 8); } } }