using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Voice
{
///
/// Server state for a voice channel resource.
///
[StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)]
public struct VoiceChannelResource
{
public const int Alignment = 0x10;
///
/// Mix volumes for the resource.
///
public Array24 Mix;
///
/// Previous mix volumes for resource.
///
public Array24 PreviousMix;
///
/// The id of the resource.
///
public uint Id;
///
/// Indicate if the resource is used.
///
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
public void UpdateState()
{
Mix.AsSpan().CopyTo(PreviousMix.AsSpan());
}
}
}