namespace Ryujinx.Audio.SoundIo
{
///
/// Represents the remaining bytes left buffered for a specific buffer tag
///
internal class SoundIoBuffer
{
///
/// The buffer tag this represents
///
public long Tag { get; private set; }
///
/// The remaining bytes still to be released
///
public int Length { get; set; }
///
/// Constructs a new instance of a
///
/// The buffer tag
/// The size of the buffer
public SoundIoBuffer(long tag, int length)
{
Tag = tag;
Length = length;
}
}
}