using System.Runtime.InteropServices; namespace Ryujinx.Common.System { public static class ForceDedicatedGpu { public static void Nvidia() { if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { // NOTE: If the DLL exists, we can load it to force the usage of the dedicated Nvidia Gpu. NativeLibrary.TryLoad("nvapi64.dll", out _); } } } }