using System; namespace SoundIOSharp { public class SoundIORingBuffer : IDisposable { internal SoundIORingBuffer(IntPtr handle) { this.handle = handle; } IntPtr handle; public int Capacity { get { return Natives.soundio_ring_buffer_capacity(handle); } } public void Clear() { Natives.soundio_ring_buffer_clear(handle); } public void Dispose() { Natives.soundio_ring_buffer_destroy(handle); } public int FillCount { get { return Natives.soundio_ring_buffer_fill_count(handle); } } public int FreeCount { get { return Natives.soundio_ring_buffer_free_count(handle); } } public IntPtr ReadPointer { get { return Natives.soundio_ring_buffer_read_ptr(handle); } } public IntPtr WritePointer { get { return Natives.soundio_ring_buffer_write_ptr(handle); } } public void AdvanceReadPointer(int count) { Natives.soundio_ring_buffer_advance_read_ptr(handle, count); } public void AdvanceWritePointer(int count) { Natives.soundio_ring_buffer_advance_write_ptr(handle, count); } } }