// Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Integration; namespace Ryujinx.Audio.Common { /// /// Represent an audio buffer that will be used by an . /// public class AudioBuffer { /// /// Unique tag of this buffer. /// /// Unique per session public ulong BufferTag; /// /// Pointer to the user samples. /// public ulong DataPointer; /// /// Size of the user samples region. /// public ulong DataSize; /// /// The timestamp at which the buffer was played. /// /// Not used but useful for debugging public ulong PlayedTimestamp; /// /// The user samples. /// public byte[] Data; } }