// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Integration; using Ryujinx.Audio.Renderer.Server; using Ryujinx.Common; using Ryujinx.Common.Logging; using Ryujinx.Memory; using System; using System.Collections.Generic; namespace Ryujinx.Audio.Renderer.Dsp.Command { public class CommandList { public ulong StartTime { get; private set; } public ulong EndTime { get; private set; } public uint SampleCount { get; } public uint SampleRate { get; } public Memory Buffers { get; } public uint BufferCount { get; } public List Commands { get; } public IVirtualMemoryManager MemoryManager { get; } public IHardwareDevice OutputDevice { get; private set; } public CommandList(AudioRenderSystem renderSystem) : this(renderSystem.MemoryManager, renderSystem.GetMixBuffer(), renderSystem.GetSampleCount(), renderSystem.GetSampleRate(), renderSystem.GetMixBufferCount(), renderSystem.GetVoiceChannelCountMax()) { } public CommandList(IVirtualMemoryManager memoryManager, Memory mixBuffer, uint sampleCount, uint sampleRate, uint mixBufferCount, uint voiceChannelCountMax) { SampleCount = sampleCount; SampleRate = sampleRate; BufferCount = mixBufferCount + voiceChannelCountMax; Buffers = mixBuffer; Commands = new List(); MemoryManager = memoryManager; } public void AddCommand(ICommand command) { Commands.Add(command); } public void AddCommand(T command) where T : unmanaged, ICommand { throw new NotImplementedException(); } public Memory GetBufferMemory(int index) { return Buffers.Slice(index * (int)SampleCount, (int)SampleCount); } public Span GetBuffer(int index) { return Buffers.Span.Slice(index * (int)SampleCount, (int)SampleCount); } public ulong GetTimeElapsedSinceDspStartedProcessing() { return (ulong)PerformanceCounter.ElapsedNanoseconds - StartTime; } public void Process(IHardwareDevice outputDevice) { OutputDevice = outputDevice; StartTime = (ulong)PerformanceCounter.ElapsedNanoseconds; foreach (ICommand command in Commands) { if (command.Enabled) { bool shouldMeter = command.ShouldMeter(); long startTime = 0; if (shouldMeter) { startTime = PerformanceCounter.ElapsedNanoseconds; } command.Process(this); if (shouldMeter) { ulong effectiveElapsedTime = (ulong)(PerformanceCounter.ElapsedNanoseconds - startTime); if (effectiveElapsedTime > command.EstimatedProcessingTime) { Logger.Warning?.Print(LogClass.AudioRenderer, $"Command {command.GetType().Name} took {effectiveElapsedTime}ns (expected {command.EstimatedProcessingTime}ns)"); } } } } EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds; } } }