// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using System; namespace Ryujinx.Audio.Renderer.Dsp.Command { public class CopyMixBufferCommand : ICommand { public bool Enabled { get; set; } public int NodeId { get; } public CommandType CommandType => CommandType.CopyMixBuffer; public ulong EstimatedProcessingTime { get; set; } public ushort InputBufferIndex { get; } public ushort OutputBufferIndex { get; } public CopyMixBufferCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId) { Enabled = true; NodeId = nodeId; InputBufferIndex = (ushort)inputBufferIndex; OutputBufferIndex = (ushort)outputBufferIndex; } public void Process(CommandList context) { ReadOnlySpan inputBuffer = context.GetBuffer(InputBufferIndex); Span outputBuffer = context.GetBuffer(OutputBufferIndex); inputBuffer.CopyTo(outputBuffer); } } }