// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Audio.Renderer.Common; using System; namespace Ryujinx.Audio.Renderer.Dsp.Command { public class DepopPrepareCommand : ICommand { public bool Enabled { get; set; } public int NodeId { get; } public CommandType CommandType => CommandType.DepopPrepare; public ulong EstimatedProcessingTime { get; set; } public uint MixBufferCount { get; } public ushort[] OutputBufferIndices { get; } public Memory State { get; } public Memory DepopBuffer { get; } public DepopPrepareCommand(Memory state, Memory depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled) { Enabled = enabled; NodeId = nodeId; MixBufferCount = mixBufferCount; OutputBufferIndices = new ushort[Constants.MixBufferCountMax]; for (int i = 0; i < Constants.MixBufferCountMax; i++) { OutputBufferIndices[i] = (ushort)(bufferOffset + i); } State = state; DepopBuffer = depopBuffer; } public void Process(CommandList context) { ref VoiceUpdateState state = ref State.Span[0]; for (int i = 0; i < MixBufferCount; i++) { if (state.LastSamples[i] != 0) { DepopBuffer.Span[OutputBufferIndices[i]] += state.LastSamples[i]; state.LastSamples[i] = 0; } } } } }